Extensive Work
Frog Toss, Prize Claw, Paplinko, 4 Pics 1 Song, 4 Pics 1 Movie
Limited Work
Coin Dozer, Coin Dozer: Seasons
Frog Toss, Prize Claw, Paplinko, 4 Pics 1 Song, 4 Pics 1 Movie
Coin Dozer, Coin Dozer: Seasons
Concept:
Monster Mafia is a twin-stick controlled dungeon crawl that features classic movie monsters put into a Film Noir setting.
Developed by Werehouse Productions
Team Size: 13 (2 Artists, 3 Programmers, 6 Level Designers, 1 Producer, 1 Game Designer)
Role: Primary Gameplay Programmer
Programmed Ability System, Boss AI/Abilities, Controls, Animation Tree, Kismet Nodes, and more!
Concept:
The Legend of Ook is a 2D platforming game about a Caveman that has been sucked through time into an ancient Mayan Temple. He must use his trusty torch to find his way out of the temple and home.
Developed by Team Lightly Buttered Toast
Team Size: 5 (1 Artist, 2 Programmers, 2 Level Designers)
Role: Engine/Gameplay Programmer for SD Engine
The nature of the project was to create my own Engine that modelled the behavior of the Level Designers’ Torque version. As such, I had to use the engine developed in the Software Development course to implement The Legend of Ook’s Gameplay.
Concept:
The Whispering Tower is a boss battle between a wandering mercenary mage named Rodric and a mage corrupting the land named Duke Morfran. The gameplay consists of using spells that can interact with each other after being cast (Fireball + wind spell = Fire Tornado).
Developed by Team 80% Done
Team Size: 10 (1 Artist, 2 Programmers, 5 Level Designers, 1 Producer, 1 Game Designer)
Role: Gameplay Programmer
Due to the lack of programmers on the team I worked on a variety of things including, basic enemy AI, Spell Interactions, Animation Tree, Sounds, Controls, bug fixing, and tech support.