Here at The Guildhall at SMU, I created a 2D Game Engine that I extended to be able to be used in 3D.

2D Engine Features:

  • Used to Implement a level of The Legend of Ook (A Team Game Production)
  • Based on Sprites and Tiles
  • XML-based Level Loader
  • Implementation of Factories to create Sprites and Tiles

3D Engine Features:

  • BSP Loading
  • Collision & Resolution with BSP level
  • OpenGL and DirectX 10 Shader support
  • Basic Lighting
  • PVS and Frustum Culling
  • Terrain Rendering

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