Concept:

The Legend of Ook is a 2D platforming game about a Caveman that has been sucked through time into an ancient Mayan Temple. He must use his trusty torch to find his way out of the temple and home.

Developed by Team Lightly Buttered Toast

Team Size: 5 (1 Artist, 2 Programmers, 2 Level Designers)

Role: Engine/Gameplay Programmer for SD Engine

The nature of the project was to create my own Engine that modelled the behavior of the Level Designers’ Torque version. As such, I had to use the engine developed in the Software Development course to implement The Legend of Ook’s Gameplay.

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